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・ Streets of Laredo (song)
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・ Streets of London (video game)
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・ Streets of Rage (series)
・ Streets of Rage 2
Streets of Rage 3
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・ Streets of San Francisco (film)
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・ Streetsboro High School
・ Streetsboro, Ohio
・ Streetsmartz


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Streets of Rage 3 : ウィキペディア英語版
Streets of Rage 3

''Streets of Rage 3'', known in Japan as and subtitled in pre-release media and the official soundtrack release, is a side-scrolling beat 'em up released by Sega in 1994 for the Sega Mega Drive/Genesis. It is the last part of the ''Streets of Rage'' series. It was later released for the Japanese version of ''Sonic Gems Collection'' for the Nintendo GameCube and PlayStation 2, and for the Wii Virtual Console on September 24, 2007. The game also appeared in ''Sonic's Ultimate Genesis Collection'' for Xbox 360 and PlayStation 3.
The game features several enhancements over ''Streets of Rage'' and ''Streets of Rage 2'' such as a more complex plot, multiple endings, longer levels, increased difficulty, more in-depth scenarios (with interactive levels and the return of traps like pits) and faster gameplay (with dash and dodge moves). Weapons could now only be used for a few times before breaking and could now be integrated with unique moves with certain characters, hidden characters were added and a few cutscenes were included to give the story greater depth.
==Gameplay==
The game is more fast-paced than its predecessors. Running and vertical-dodge moves were added (only Skate could run in Streets of Rage 2), and most player attacks deal less damage than in the predecessors. The level timer has been replaced with a "power meter" that, when full, allows players to perform special moves without draining the player's life bar.
Unlike the first and second game, weapons in ''Street of Rage 3'' can only be used a fixed number of times. However, additional weapon special attacks could be performed. The game also features return of SOR1 team attacks in which two characters work together to perform a powerful attack as in the first game. Blitz moves, performed while players run, were altered so that they can be upgraded in strength over the course of the game. The player would have to earn a set amount of points on one life to upgrade it. Losing a life would put the blitz move down a level, but the upgraded moves could still be performed by pressing X on a 6 button controller, followed by a button sequence.
Traps in stages were brought back from the original game, for example, enemies can once again be thrown into pits or off the side of an elevator. Enemy AI was expanded so more enemies can pick up weapons, block attacks, employ co-operative attacks (usually, a Big Ben-like enemy will throw one of the Garcia enemies at the character to smack them down), and even steal exposed food items to regain health.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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